![]() In the excerpt from Press Reset: Ruin and Recovery in the Video Game Industry, producer Don Roy said that when he joined the studio in March 2012, a year before release, he was shocked at the lack of organization. Soden tweeted that the way Irrational developed BioShock Infinite wasn't sustainable. I made a promise to myself, as a producer, that I would never do that to a team." "Here's how Infinite changed me: I promised I would never do that to her again, and started looking for positions outside Irrational the following. I looked at my wife and asked if she felt the same. "While waiting in the drink line at the gold party, I overheard two spouses of Irrational devs talking about how it was nice to have their SOs back-that the last year had felt like a divorce. ![]()
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